Darkest Dungeon Studio Rejects AI Replication of Deceased Narrator, Honoring Human Legacy
Breaking: Red Hook Studios Declines AI Voice Cloning for Wayne June
Red Hook Studios, the developer behind the acclaimed Darkest Dungeon series, has publicly refused to use artificial intelligence to replicate the voice of its late narrator, Wayne June—despite his explicit permission before his death. Co-founder Chris Bourassa confirmed the decision in a Reddit post last week, stating the studio will never erode June's 'incredible and timeless performances' with machine-generated sound.

'In one of his last emails to me, Wayne gave us permission to train an AI on his voice, something he'd staunchly opposed prior to the end,' Bourassa wrote. 'I declined, and we donated to his family anyway. I would never, ever erode his incredible and timeless performances by teaching a machine to sound like him.'
The announcement has drawn widespread praise from the gaming community, with many lauding the studio's ethical stance as a refreshing departure from industry trends. 'It’s refreshing to hear yourself and the Red Hook team honour Wayne’s memory like this,' commented user Figgymcslickback. User RiR_Crayon added, 'Red Hook doing giga chad moves as always.'
Background: The Legacy of Wayne June
Wayne June, who died last year, was the gravelly-voiced narrator of the Darkest Dungeon franchise—a role that became iconic for its dour, foreboding delivery. Despite having only two video game credits (including a Dota 2 announcer pack), his performances left a lasting impact on players. June also narrated audiobooks and hosted a YouTube channel featuring readings of H.P. Lovecraft and Edgar Allan Poe, as well as a famous 'cooking show' parody.
Bourassa revealed that June offered permission for AI voice cloning in a final email, apparently to ensure the game's continuity. However, Red Hook chose to honor his legacy by preserving his original recordings and rejecting synthetic replication. 'His voice and delivery was human, and I'm forever grateful I got to write for him,' Bourassa emphasized.

What This Means: AI vs. Human Performance in Gaming
The decision underscores a growing debate over AI voice acting in games. While titles like The Finals and Arc Raiders have experimented with synthetic voices, Red Hook's stance reaffirms the irreplaceable value of human artistry. Even Embark Studios' CEO has admitted that real voice work surpasses artificial alternatives.
Voice actors have consistently argued that AI cannot replicate the emotional depth and nuance of human delivery. Bourassa's refusal to even attempt building a synthetic June reinforces this view. 'You're never gonna be able to train an AI to do this properly,' wrote Reddit user Curnbabs. 'You guys are gonna find someone else. It's going to be different, but that is not a bad thing.'
For fans, the move ensures that June's voice remains a pure, uncorrupted artifact of his talent. Red Hook's commitment to authenticity—even at the cost of convenience—sets a benchmark for ethical AI use in the industry. The studio has not yet announced how future narrations will be handled, but Bourassa's words leave little doubt: no machine will ever take June's place.
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